Rules and Adventures for extra-pulpy masked adventurers and their challenges!
Masked Justice! Rules for Extra-Pulpy Masked Adventurers
Father of Skin
The investigators are approached by a wealthy occult collector, Mr. Silas Kincaid, who claims that a stolen mystic statue of The Father of Skin (a grotesque minor Outer God tied to flayed flesh and transformation) is terribly dangerous. It was taken from its “draining altar,” and without that anchoring, it could draw horrors into the world.
The Man You Never Met
Where the adventurers investigate the murder of a young man by his friend… who has no memory of doing it, and suddenly everyone is second-guessing themselves!
The Crooked Town
A simple breakdown leads the adventurers on a non-stop action filled race for their lives as they run to the town for safety, only to find them running into the biggest threat yet!
The House of Shattered Truths
This adventure begins as a classic locked-room murder: an eccentric occultist found dead in his study, throat cut, doors bolted, a shattered mirror just another piece of clutter. But each clue draws the investigators deeper into a city haunted by warped reflections, frozen crowds in shop windows, hallways that fold back on themselves, and glimpses of a horrific, long-limbed thing watching from behind the glass.
City of Madness
A 1920’s adventure where the team tracks down a medical device stolen by a gorilla-masked kingpin, and just when everything is going like some regular masked adventurer caper, all Hell breaks loose!
The Crime Carnival
“Step right up… the show’s about to begin.”
The countryside reels from a string of spectacular robberies, each one executed with impossible precision by a troupe calling themselves The Crime Carnival. When the masked adventurers finally corner the outlaws aboard a speeding train, bullets fly, steel screams… and everything goes off the rails. Thrown from the wreckage into the gaping maw of an abandoned mine, heroes and villains alike must work together — or die together — in the dark below. But something else waits in the depths… something that was never human. Pale shapes stalk the tunnels. Whispers echo from the dripping stone. And the Carnival’s laughter turns to screams.